PM3.02 - Meta Knight - Subaction - SpecialLwStart

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Stats

IASA: None
Fully Intangible: 23-25
Subaction Index: 0x1d8

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  2. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  3. AsyncWait(5.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. AsyncWait(12.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  7. SetAirGround(106)
  8. AsyncWait(17.0)
  9. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  10. AsyncWait(26.0)
  11. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
  12. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(5.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 22, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(868)
  3. SyncWait(8.0)
  4. SoundEffect1(808)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  2. ArticleVisibility { article_id: 0, visibility: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
  4. AsyncWait(5.0)
  5. ItemVisibility(false)
  6. AsyncWait(12.0)
  7. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  8. ArticleVisibility { article_id: 0, visibility: false }
  9. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  10. TagDisplay(false)